Hey! Lately I've been analyzing stage 2 Mediatek bootloader component: the Little Kernel-based bootstrap system. I figured it might be helpful to describe to others the process I've used to load it into IDA...
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development
look ma, i can write code!
Recently I've designed a splash screen animation for my Chroma game development framework in After Effects and wanted to export animation data directly to JSON, so I could procedurally replicate it without having to export the entire thing to a 10MB-large sprite sheet. My Google searches proved fruitless, so I set out to write my own script...
It's been almost a month since I last wrote anything on this piece of shit blog of mine. I did not come back empty-handed, however! Here's some more details on how Chroma moved forward...
Whew. It's been a while. Between personal issues and quarantine I've managed to create quite a lot of stuff for Chroma. Here are some of these...
Since MonoGame in all its greatness and complexity - seriously, give it a shot if you're not me - couldn't cut it for my development needs and ideology*, I decided to write my own little 2D game framework.
I want to do that in pure C#
V, 02.03.2020 (dd-MM-yyyy). Non-colorized...